Invalid frame value in SpriteAnimation #1

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opened 2011-12-26 19:52:51 +00:00 by rogerzanoni · 1 comment
rogerzanoni commented 2011-12-26 19:52:51 +00:00 (Migrated from github.com)

When loopcount is not Animation.Infinite, the frame end value is equal to the number of frames, causing the program to crash at the end of animation (vector bounds assertion)

When loopcount is not Animation.Infinite, the frame end value is equal to the number of frames, causing the program to crash at the end of animation (vector bounds assertion)
rogerzanoni commented 2012-01-27 12:56:40 +00:00 (Migrated from github.com)

Impossible to reproduce using an updated version of qt5

Impossible to reproduce using an updated version of qt5
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mdkcore/Quasi-Engine#1
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