Replace quasi engine collision detection system #4

Closed
opened 2012-01-12 20:21:57 +00:00 by rogerzanoni · 3 comments
rogerzanoni commented 2012-01-12 20:21:57 +00:00 (Migrated from github.com)

(...) with box2d collision detection system. Why not? It's pretty awesome and mine sucks.

(...) with box2d collision detection system. Why not? It's pretty awesome and mine sucks.
mdkcore0 commented 2012-01-12 20:35:27 +00:00 (Migrated from github.com)

If box2d collision detection system has better performance, no problem to switch to it

If box2d collision detection system has better performance, no problem to switch to it
rogerzanoni commented 2012-08-09 21:15:11 +00:00 (Migrated from github.com)

Now, quasi will use box2d in all scene types and collision will be handled by box2d world object. Just waiting for resolution of issue #16 (Pull request)

Now, quasi will use box2d in all scene types and collision will be handled by box2d world object. Just waiting for resolution of issue #16 (Pull request)
rogerzanoni commented 2012-10-20 15:47:37 +00:00 (Migrated from github.com)

Done in #17

Done in #17
Commenting is not possible because the repository is archived.
No labels
No milestone
No project
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
mdkcore/Quasi-Engine#4
No description provided.