MusicPath game concept
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  • C++ 61.3%
  • Python 19.5%
  • CMake 12.6%
  • Makefile 5.2%
  • C 1%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
Rodrigo Goncalves de Oliveira cba822b0cb Adding DBO stuffaudio as submodule
This module provides FMOD sound support to the project (currently only
in Linux; will be updated with more platforms soon)

Signed-off-by: Rodrigo Goncalves de Oliveira <rodrigo@thecoreme.org>
2014-07-29 23:53:02 -04:00
DBO Adding DBO stuffaudio as submodule 2014-07-29 23:53:02 -04:00
proj.android Adjusting files to latest v3 API changes 2014-07-29 23:52:40 -04:00
proj.linux Porting to cocos2d-x v3 2014-05-26 23:47:52 -04:00
Resources Adjusting files to latest v3 API changes 2014-07-29 23:52:40 -04:00
src Adjusting files to latest v3 API changes 2014-07-29 23:52:40 -04:00
.gitignore Adding initial files 2014-04-28 22:27:07 -04:00
.gitmodules Adding DBO stuffaudio as submodule 2014-07-29 23:53:02 -04:00
CMakeLists.txt Adding sprite class and adjusting draw calls 2014-05-30 21:33:30 -04:00
README.md Adding DBO stuffaudio as submodule 2014-07-29 23:53:02 -04:00

MusicPath

Using cocos2d-x v3 (hash: b7cd118d522070e4d7f6a8fe6c4171d309279676) Please, run the following command on the project root:

$ ln -s $COCOS2DX_ROOT cocos2d

(^ Soon I hope to doesn't need to use the symlink, just the environment var)

Get modules

Just run the following command to download the additional git modules:

$ git submodule update --init

To run on Linux:

$ cd proj.linux $ cmake .. $ make && ./bin/musicpath

To run on Android:

$ cd proj.android $ ./build_native.py && ant debug install -Dsdk.dir=$SDK_ROOT