MusicPath game concept
- C++ 61.3%
- Python 19.5%
- CMake 12.6%
- Makefile 5.2%
- C 1%
- Other 0.4%
This module provides FMOD sound support to the project (currently only in Linux; will be updated with more platforms soon) Signed-off-by: Rodrigo Goncalves de Oliveira <rodrigo@thecoreme.org> |
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|---|---|---|
| DBO | ||
| proj.android | ||
| proj.linux | ||
| Resources | ||
| src | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| README.md | ||
MusicPath
Using cocos2d-x v3 (hash: b7cd118d522070e4d7f6a8fe6c4171d309279676) Please, run the following command on the project root:
$ ln -s $COCOS2DX_ROOT cocos2d
(^ Soon I hope to doesn't need to use the symlink, just the environment var)
Get modules
Just run the following command to download the additional git modules:
$ git submodule update --init
To run on Linux:
$ cd proj.linux $ cmake .. $ make && ./bin/musicpath
To run on Android:
$ cd proj.android $ ./build_native.py && ant debug install -Dsdk.dir=$SDK_ROOT