MusicPath game concept
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  • C++ 61.3%
  • Python 19.5%
  • CMake 12.6%
  • Makefile 5.2%
  • C 1%
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Rodrigo Goncalves de Oliveira cba822b0cb Adding DBO stuffaudio as submodule
This module provides FMOD sound support to the project (currently only
in Linux; will be updated with more platforms soon)

Signed-off-by: Rodrigo Goncalves de Oliveira <rodrigo@thecoreme.org>
2014-07-29 23:53:02 -04:00
DBO Adding DBO stuffaudio as submodule 2014-07-29 23:53:02 -04:00
proj.android Adjusting files to latest v3 API changes 2014-07-29 23:52:40 -04:00
proj.linux Porting to cocos2d-x v3 2014-05-26 23:47:52 -04:00
Resources Adjusting files to latest v3 API changes 2014-07-29 23:52:40 -04:00
src Adjusting files to latest v3 API changes 2014-07-29 23:52:40 -04:00
.gitignore Adding initial files 2014-04-28 22:27:07 -04:00
.gitmodules Adding DBO stuffaudio as submodule 2014-07-29 23:53:02 -04:00
CMakeLists.txt Adding sprite class and adjusting draw calls 2014-05-30 21:33:30 -04:00
README.md Adding DBO stuffaudio as submodule 2014-07-29 23:53:02 -04:00

MusicPath

Using cocos2d-x v3 (hash: b7cd118d522070e4d7f6a8fe6c4171d309279676) Please, run the following command on the project root:

$ ln -s $COCOS2DX_ROOT cocos2d

(^ Soon I hope to doesn't need to use the symlink, just the environment var)

Get modules

Just run the following command to download the additional git modules:

$ git submodule update --init

To run on Linux:

$ cd proj.linux $ cmake .. $ make && ./bin/musicpath

To run on Android:

$ cd proj.android $ ./build_native.py && ant debug install -Dsdk.dir=$SDK_ROOT