FMOD Audio class to support MusicPath (really it will be independent, and just specialized on MusicPath)
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Rodrigo Goncalves de Oliveira 6cf9c33dfa Adding a variable to ensure the new created sound will not be resumed
As new created sounds have a paused state, we do not want to resume them
when calling 'resumeAll' (as it is virtually "stopped"). Now if we
play and pause the sound, it can be normally resumed after calling
'resume' or 'resumeAll'

Signed-off-by: Rodrigo Goncalves de Oliveira <rodrigo@thecoreme.org>
2014-07-04 21:14:15 -04:00
examples Adjusting example to reflect latest API changes 2014-06-30 16:40:56 -04:00
fmod Updating FMOD version to 1.04.02 2014-06-30 00:47:24 -04:00
src Adding a variable to ensure the new created sound will not be resumed 2014-07-04 21:14:15 -04:00
README.md Adding library example 2014-06-30 00:47:23 -04:00

To compile examples on Linux: cd examples mkdir build; cd build cmake .. && make

If want to compile on debug mode, add -DDEBUG=1 when running cmake.