FMOD Audio class to support MusicPath (really it will be independent, and just specialized on MusicPath)
- C 85.4%
- C++ 14.6%
As new created sounds have a paused state, we do not want to resume them when calling 'resumeAll' (as it is virtually "stopped"). Now if we play and pause the sound, it can be normally resumed after calling 'resume' or 'resumeAll' Signed-off-by: Rodrigo Goncalves de Oliveira <rodrigo@thecoreme.org> |
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| examples | ||
| fmod | ||
| src | ||
| README.md | ||
To compile examples on Linux: cd examples mkdir build; cd build cmake .. && make
If want to compile on debug mode, add -DDEBUG=1 when running cmake.